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<video:title>Cone Gradients</video:title>
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<video:description>Cone Gradients by Zach Lieberman is a code-based generative work that centers on
diffusion, rhythm, and chromatic interplay. From a central point, gradients
expand outward in softened flows—each pulse forming a shifting cone of color
that drifts and dissolves into the surrounding space.




These gentle geometries don’t remain fixed; they fade and reform, one after
another, as if the canvas is breathing in slow motion. Lieberman’s meticulous
control of color and timing creates a meditative rhythm—where each emergence
feels both inevitable and ephemeral, a quiet study in digital impermanence.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/Zach%20Lieberman-cone%20gradients-variation-1.mp4</video:content_loc>
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<video:title>Lanel</video:title>
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<video:description>Lanel by Tim van der Wiel is a 3D rendered work, part of a four-part series
exploring the emotional and spatial potential of color in motion. Blocks and
bands of geometry pulse and unfold in rhythmic sequence, their saturated hues
deepening and brightening to suggest volume, light, and void. Over time, a
subtle architecture emerges—horizons appear and recede, and depth becomes a
moving target.




There’s an architectural rhythm at play, softened by the luminous flow of color.
Lanel is a study in subtlety—an abstract journey through form and feeling, where
movement inspires stillness and geometry gives way to atmosphere. As hues gently
transition from one to the next, a sense of calm settles in—serene, hypnotic,
and immersive.</video:description>
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<video:title>New Feeder I</video:title>
<video:thumbnail_loc>https://app.layer.com/api/thumbnail/asset/89cd572e-ad35-414e-b43d-38780ea99706/thumbnail.jpg</video:thumbnail_loc>
<video:description>New Feeder by Andreas Nicolas Fischer is a rendered mixed media work, part of a
series built on recursive feedback loops, where a signal is continually fed back
into itself, offset in time. The result is a perpetually shifting landscape—part
topographic simulation, part optical hallucination—where mountains rise, valleys
collapse, and entire terrains morph in an instant.




Textures shimmer with iridescence, and color cycles through vibrant, fluid
palettes that move like liquid tectonics. As forms build and unbuild, New Feeder
invites viewers into a dynamic system where creation and erosion occur
simultaneously—an ecosystem of motion, endlessly folding in on itself.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/new-feeder-i-30s.mp4</video:content_loc>
<video:publication_date>2025-07-23T01:22:17.947Z</video:publication_date>
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<video:title>Linear Memory</video:title>
<video:thumbnail_loc>https://video-thumbnail-prod.layer.com/variation/7d003cb3-bc95-4fcf-8bab-87c8254e3d74/thumbnail.jpg</video:thumbnail_loc>
<video:description>Linear Memory by Karsten Schmidt is a generative code-based work that explores
multi-scale pixel patterns and textures through a ringbuffer-based system. This
infinitely evolving animation layers polygonal geometry into a shifting digital
terrain, creating a constant interplay between order and chaos.




With its minimalist design and perpetual motion, Linear Memory invites deeper
contemplation of structure, fluidity, and computational depth—where patterns
emerge, dissolve, and reconfigure in an endless cycle.</video:description>
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<video:title>DECOMPOSE</video:title>
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<video:description>DECOMPOSE by Nika Nikifi is a 3D rendered work that investigates the phenomenon
of dispersion—the splitting of visible light into its component colors—as both
subject and technique. Built in Houdini, the piece features an ornate, braided
glass form that appears suspended in a world untethered by gravity, cycling
between states of solid geometry and molten collapse.




Clear and faceted, the material acts as a lens for spectral color, with each
contour scattering light into shifting waves of iridescence. The composition
glows with internal energy: clusters of form bloom and dissolve like currents in
a liquid prism, coalescing into intricate detail before reforming anew.
DECOMPOSE is a meditation on entropy and renewal, where motion, matter, and
light converge in quiet cinematic tension.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/decompose-nika-15s.mp4</video:content_loc>
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<video:video>
<video:title>Caught Nebula</video:title>
<video:thumbnail_loc>https://app.layer.com/api/thumbnail/asset/b39c1207-97bc-4fcb-9cd5-3f0675718f19/thumbnail.jpg</video:thumbnail_loc>
<video:description>Caught Nebula by Martin Naumann is a rendered mixed media work that visualizes a
plasma-like nebula, confined within strict spatial boundaries. Oscillating
particles swirl and collide, forming dense networks of color and energy that
continuously shift and reconfigure. Though seemingly chaotic, their motion obeys
an unseen order—defined not by structure, but by constraint.




Color bleeds into the frame’s edge like pressure against a barrier, expanding
until it is devoured or rerouted by new formations. Caught Nebula captures the
tension of emergence within limits—a visual meditation on entropy, containment,
and the infinite permutations that unfold even in finite space.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/caugh-nebula.mp4</video:content_loc>
<video:publication_date>2025-07-23T01:30:40.370Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:18:38.084Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/anton-dubrovin/artworks/everlasting</loc>
<video:video>
<video:title>Everlasting</video:title>
<video:thumbnail_loc>https://layer-website-assets.b-cdn.net/artworks-website/everlasting-full-v2-thumbnail.jpg</video:thumbnail_loc>
<video:description>Everlasting by Anton Dubrovnin (aka MCHX) is a generative code-based meditation
on presence, impermanence, and the lingering weight of experience. Broad fields
of color drift and transform in slow motion, their transitions subtle,
atmospheric, and immersive. The composition recalls the emotional depth of
Rothko’s color fields, reinterpreted through the continuous, time-based logic of
code.




Guided by the idea that beauty lies in transience, Everlasting invites viewers
to immerse themselves fully—without expectation or resistance. Though each
moment passes, its imprint remains, as the piece unfolds in an infinite cycle of
tone, light, and sensation.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/everlasting-full-v2.mp4</video:content_loc>
<video:publication_date>2025-07-23T01:31:27.807Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:18:48.476Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/andreas-fischer/artworks/new-feeder-ii</loc>
<video:video>
<video:title>New Feeder II</video:title>
<video:thumbnail_loc>https://app.layer.com/api/thumbnail/asset/69a8b9a9-6a2b-428d-b04f-b976daffac1f/thumbnail.jpg</video:thumbnail_loc>
<video:description>New Feeder by Andreas Nicolas Fischer is a rendered mixed media work, part of a
series built on recursive feedback loops, where a signal is continually fed back
into itself, offset in time. The result is a perpetually shifting landscape—part
topographic simulation, part optical hallucination—where mountains rise, valleys
collapse, and entire terrains morph in an instant.




Textures shimmer with iridescence, and color cycles through vibrant, fluid
palettes that move like liquid tectonics. As forms build and unbuild, New Feeder
invites viewers into a dynamic system where creation and erosion occur
simultaneously—an ecosystem of motion, endlessly folding in on itself.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/new-feeder-2-30s.mp4</video:content_loc>
<video:publication_date>2025-07-23T01:37:25.445Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:19:04.592Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/andreas-fischer/artworks/new-feeder-iii</loc>
<video:video>
<video:title>New Feeder III</video:title>
<video:thumbnail_loc>https://app.layer.com/api/thumbnail/asset/e5522f56-2b49-438c-b66f-08ba4a4713f8/thumbnail.jpg</video:thumbnail_loc>
<video:description>New Feeder by Andreas Nicolas Fischer is a rendered mixed media work, part of a
series built on recursive feedback loops, where a signal is continually fed back
into itself, offset in time. The result is a perpetually shifting landscape—part
topographic simulation, part optical hallucination—where mountains rise, valleys
collapse, and entire terrains morph in an instant.




Textures shimmer with iridescence, and color cycles through vibrant, fluid
palettes that move like liquid tectonics. As forms build and unbuild, New Feeder
invites viewers into a dynamic system where creation and erosion occur
simultaneously—an ecosystem of motion, endlessly folding in on itself.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/new-feeder-3-30s.mp4</video:content_loc>
<video:publication_date>2025-07-23T01:43:13.464Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:19:18.652Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/jeres/artworks/disinformation-chorus</loc>
<video:video>
<video:title>Disinformation (Chorus)</video:title>
<video:thumbnail_loc>https://layer-website-assets.b-cdn.net/artworks-website/JERES-Disinformation%20(Chorus)-variation-2-30s.jpg</video:thumbnail_loc>
<video:description>Disinformation (Chorus) by JERES is a generative code-based exploration of the
chaotic flow of information in a post-truth era. Created using p5.js for
composition and GLSL for animation, the piece considers the interplay between
truth and manipulation, inviting viewers to reflect on how truth and lies
propagate with equal ease.

Its dynamic, layered visuals evoke the complexity and distortion of modern
information landscapes, capturing the dissonance of a world where data is both
devalued and weaponized. Disinformation urges viewers to question the nature of
truth in an age of ubiquitous manipulation.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/JERES-Disinformation%20(Chorus)-variation-2-30s.mp4</video:content_loc>
<video:publication_date>2025-07-23T01:44:03.872Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:19:41.381Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/andreas-fischer/artworks/infinite-void-02</loc>
<video:video>
<video:title>Infinite Void 02</video:title>
<video:thumbnail_loc>https://app.layer.com/api/thumbnail/asset/324eedd1-461a-4892-9cfd-8e9fe2d60fe0/thumbnail.jpg</video:thumbnail_loc>
<video:description>Infinite Void 02 by Andreas Nicolas Fischer is a rendered mixed media work that
extends his Infinite Void series into new terrain. Built on procedural color
systems that generate in real time, the piece creates the effect of layered
paint flowing across a living surface—each layer blending, colliding, and
dissolving into the next.




The composition evokes a topographic vision of intertwined rivers, their paths
stacking and folding like currents in motion. Chromatic shifts ripple across the
surface, carving vivid channels of color that twist and drift with mesmerizing
fluidity. Infinite Void 02 is a hypnotic exploration of flow and form—paint,
light, and code in endless conversation.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/infinite-void-02-30s.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:09:06.570Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:19:55.837Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/zach-lieberman/artworks/color-spots</loc>
<video:video>
<video:title>color spots</video:title>
<video:thumbnail_loc>https://video-thumbnail-prod.layer.com/variation/bf2fa27a-74ae-4352-9761-c2320ed86729/thumbnail.jpg</video:thumbnail_loc>
<video:description>color spots by Zach Lieberman is a generative code-based work that explores the
poetic possibilities of color, light, and motion. Radial gradients bloom and
dissolve across the canvas in soft focus, each one pulsing outward like ripples
on water—shifting, compounding, and blending in unexpected ways.




Created through custom code, color spots reflects Lieberman’s ongoing
fascination with the emotional resonance of visual form. The piece is quiet but
never still—a meditation on color as energy, where light becomes feeling, and
pattern becomes breath.</video:description>
<video:content_loc>https://video-thumbnail-prod.layer.com/variation/bf2fa27a-74ae-4352-9761-c2320ed86729/thumbnail.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:10:48.295Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-08-09T00:22:40.204Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/lake-heckaman/artworks/malformed</loc>
<video:video>
<video:title>Malformed</video:title>
<video:thumbnail_loc>https://video-thumbnail-prod.layer.com/variation/ee79d5b9-3821-47b6-a390-a14486a75dfd/thumbnail.jpg</video:thumbnail_loc>
<video:description>Malformed by Lake Heckaman is a generative code-based exploration of the limits
of domain dependence—the failure to generalize relevant information from one
context to another. By constraining and warping the classic computer graphics
domain of the UV plane, Heckaman creates a visual system that examines how
shifts in framing can radically alter outcomes. This warped domain is directly
visualized, underscoring how even small changes in approach can produce
dramatically different results.




What emerges is a vast parametric world—an ever-shifting field of forms and
behaviors with near-infinite variation. Malformed functions both as a critique
of inherited visual systems and as a meditation on perception, control, and the
subtle mechanics of transformation.</video:description>
<video:content_loc>https://video-thumbnail-prod.layer.com/variation/ee79d5b9-3821-47b6-a390-a14486a75dfd/thumbnail.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:11:33.006Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:20:15.362Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/anton-dubrovin/artworks/es</loc>
<video:video>
<video:title>ES</video:title>
<video:thumbnail_loc>https://video-thumbnail-prod.layer.com/variation/992928b6-c29e-46da-a51a-5d5a81009759/thumbnail.jpg</video:thumbnail_loc>
<video:description>ES by Anton Dubrovnin (aka MCHX) is a generative code-based exploration of color
and light, designed to evoke transcendent experiences through shifting
perceptions. The piece begins with a glowing object that changes color and form
against a dynamically evolving background, creating a slow, seamless animation
that captivates with its fluidity. Each iteration features a unique interplay of
hues and motion, ensuring every viewing is distinct.




Created with JavaScript and GLSL, ES is dimensionally responsive and infinitely
animated, offering a mesmerizing, ever-changing display of light and color.</video:description>
<video:content_loc>https://video-thumbnail-prod.layer.com/variation/992928b6-c29e-46da-a51a-5d5a81009759/thumbnail.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:15:18.034Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:20:24.936Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/distcs/artworks/dissonant-oscillation</loc>
<video:video>
<video:title>Dissonant Oscillation</video:title>
<video:thumbnail_loc>https://video-thumbnail-prod.layer.com/variation/8bd80c20-8429-431b-8925-09d31fc8c364/thumbnail.jpg</video:thumbnail_loc>
<video:description>Dissonant Oscillation by dist.cs is a generative code-based work created with
p5.js and custom shaders, capturing a quiet dialogue between tension and
release. Gradient hues drift across the canvas in steady, pulsing motion—subtle
shifts that convey a sense of perpetual transition. The piece combines feedback
loops and chromatic aberration to produce a visual experience that feels both
restrained and expansive.




What emerges is a meditative field where contrast becomes cohesion—where
dissonance is not resolved, but held in balance. Dissonant Oscillation invites
sustained attention, rewarding the viewer with an ever-evolving surface that
resists final form, yet always feels whole.</video:description>
<video:content_loc>https://video-thumbnail-prod.layer.com/variation/8bd80c20-8429-431b-8925-09d31fc8c364/thumbnail.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:16:41.230Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:20:43.702Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/martin-naumann/artworks/particle-dance</loc>
<video:video>
<video:title>Particle Dance</video:title>
<video:thumbnail_loc>https://app.layer.com/api/thumbnail/asset/dcd5873f-0ce3-4a16-89db-6b816385e5e5/thumbnail.jpg</video:thumbnail_loc>
<video:description>Particle Dance by Martin Naumann is a rendered mixed media work that visualizes
the shifting interplay of particles confined within a square boundary. Moving in
elegant arcs and bursts, the particles oscillate and trail across the
composition, forming fleeting bridges of connection that weaken and dissolve
with time. The motion feels alive—defined not by chaos, but by a slow and
graceful unraveling.




Bathed in a vibrant, high-energy palette, Particle Dance captures the moment
where cohesion gives way to dispersion. Like its sibling piece Caught Nebula,
this work explores the delicate balance between structure and entropy,
connection and distance—all within the strict confines of a single frame.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/particle-dance.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:19:28.458Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:21:02.133Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/anton-dubrovin/artworks/phantom-vector</loc>
<video:video>
<video:title>Phantom Vector</video:title>
<video:thumbnail_loc>https://video-thumbnail-prod.layer.com/variation/4eb53c6e-1efb-4366-b206-6f06dbe3ee2f/thumbnail.jpg</video:thumbnail_loc>
<video:description>Phantom Vector by Anton Dubrovnin (aka MCHX) is a generative code-based
composition of shifting light and color, inspired by the traditions of
color-field and light art. Clusters of luminous forms move vertically across the
screen, appearing and disappearing in a continuous flow. As they merge and
interact, the composition evolves—sometimes suggesting the presence of a
horizon, or multiple horizons, quietly surfacing within the motion.

Built with JavaScript and GLSL, Phantom Vector is both endless and dimensionally
responsive. It offers a contemplative, immersive experience—where light becomes
a fluid architecture and perception drifts across planes of color in perpetual
transformation.</video:description>
<video:content_loc>https://video-thumbnail-prod.layer.com/variation/4eb53c6e-1efb-4366-b206-6f06dbe3ee2f/thumbnail.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:20:20.390Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:21:26.932Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/arttu-koskela/artworks/blind-spots</loc>
<video:video>
<video:title>Blind Spots</video:title>
<video:thumbnail_loc>https://video-thumbnail-prod.layer.com/variation/9a32a73c-dc4d-4425-a8e5-2553600814ce/thumbnail.jpg</video:thumbnail_loc>
<video:description>Blind Spots by Arttu Koskela (aka Shaderism) is a generative code-based work
that explores the dual structure of human identity through two symbolic forms: a
grid of black spheres representing the hidden essence of consciousness, and a
refracting glass-like shell symbolizing the tangible layer of personality. These
elements are in constant interplay—each movement shifting the composition into
new configurations that are as visually striking as they are philosophically
resonant.




This work challenges us to question our perceptions and consider how shifting
perspectives might reveal new dimensions of those we think we know. In the vast
parametric world Koskela constructs, each viewing becomes an act of
interpretation—an invitation to look again, and then again, as identity refracts
and reforms with every angle.</video:description>
<video:content_loc>https://video-thumbnail-prod.layer.com/variation/9a32a73c-dc4d-4425-a8e5-2553600814ce/thumbnail.mp4</video:content_loc>
<video:publication_date>2025-07-23T02:21:12.523Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-08-08T01:56:21.752Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/leander-herzog/artworks/gerhard</loc>
<video:video>
<video:title>Gerhard</video:title>
<video:thumbnail_loc>https://layer-website-assets.b-cdn.net/artworks-website/Leander-Gerhard-variation-7-30s.jpg</video:thumbnail_loc>
<video:description>Gerhard by Leander Herzog and Richard Nadler is a generative code-based work
that explores the boundaries of digital abstraction. Blending Nadler’s rich,
painterly textures with Herzog’s precise algorithmic structure, the piece evokes
the spirit of Gerhard Richter’s abstract oil paintings—refracted through the
lens of code.




Color and data are layered in real time, creating an evolving visual field where
fragments appear, dissolve, and reassemble into complex surface compositions.
Gerhard is both expressive and unstable, a reflection of a world shaped by
volatility, extremes, and ecological fragility. The result is a vivid meditation
on impermanence and transformation—artistic gesture transposed into code,
unfolding in perpetual motion.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/Leander-Gerhard-variation-7-30s.mp4</video:content_loc>
<video:publication_date>2025-07-22T05:26:29.069Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:21:57.987Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/leander-herzog/artworks/richter</loc>
<video:video>
<video:title>Richter</video:title>
<video:thumbnail_loc>https://cdn.builder.io/api/v1/image/assets%2Fc5271aead9c8499aac64f8a0d9102eb5%2F7461f5e6df6340d287672eecbe80e2ed</video:thumbnail_loc>
<video:description>Richter by Leander Herzog and Richard Nadler is a generative code-based work
that constructs a richly layered visual environment through algorithmic motion
and high-resolution texture. The piece unfolds in real time, blending Richard
Nadler’s high-resolution textures with Leander Herzog’s algorithmic precision to
create a dynamic, evolving composition. Multiple layers of color and data are
mixed, moved, and painted over in real time. The result is a textured field in
flux, where surfaces accumulate meaning and memory over time.




As the second collaboration between the artists—following their earlier work
Gerhard—Richter deepens their shared investigation into the intersection of
image, data, and time. What emerges is a world of boundless parametric
variation, a living surface in which structure and spontaneity coexist. Viewers
are invited not only to observe, but to explore—to linger within the piece’s
temporal depth and uncover its quiet intricacies. Every frame is a fragment of
an infinite, unfolding archive.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/leander/richter-main-full.mp4</video:content_loc>
<video:publication_date>2025-07-21T21:28:33.230Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:22:13.076Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/hayk-zakoyan/artworks/hush</loc>
<video:video>
<video:title>Hush</video:title>
<video:thumbnail_loc>https://cdn.builder.io/api/v1/image/assets%2Fc5271aead9c8499aac64f8a0d9102eb5%2F333db39d2cce488891e5e8a9650b60a5</video:thumbnail_loc>
<video:description>Hush by Hayk Zakoyan is a generative node-based work created in TouchDesigner
using custom scripts and algorithmic processes. With no use of artificial
intelligence, Zakoyan crafts a quiet, evolving world of microscopic and cellular
patterns—organic structures that unfold with both unpredictability and
precision.




Inspired by the human need for stillness and connection with the living world,
Hush offers a meditative visual experience. Its gentle textures and flowing
forms resemble the hidden systems of biological life, inviting viewers to
disconnect from the noise and immerse themselves in the subtle rhythms of
natural growth. It is a visual symphony of complexity made calm—emerging,
shifting, and endlessly recomposing.</video:description>
<video:content_loc>https://layer-website-assets.b-cdn.net/artworks-website/hush-30s.mp4</video:content_loc>
<video:publication_date>2025-07-17T21:24:00.977Z</video:publication_date>
<video:requires_subscription>no</video:requires_subscription>
<video:live>no</video:live>
<video:platform relationship="allow">web mobile tv</video:platform>
</video:video>
<lastmod>2025-11-27T19:22:29.587Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/zach-lieberman/interview</loc>
<lastmod>2025-08-08T22:23:22.545Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/reas/interview</loc>
<lastmod>2025-07-23T20:34:30.596Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/jeres/interview</loc>
<lastmod>2025-07-31T17:03:56.081Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
<loc>https://layer.com/artists/lars-wander/interview</loc>
<lastmod>2025-07-31T17:02:16.578Z</lastmod>
<changefreq>yearly</changefreq>
<priority>0.8</priority>
</url>
<url>
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